An Atlas Shrugged video game?
In this month's issue of Reason Magazine, the cover story deals with America's addiction to video games, including more adults than ever. The most intriguing item in the story was about how an economics professor had been hired by a video game company, and the former economics professor illustrated how these multiplayer gaming environments are outstanding models of microsocieties. As several of us are talking about putting together a physical Atlantis, perhaps we could simulate the Gulch as a video game as a "dry run" before actually building Atlantis. Moreover, could you imagine the number of teenagers who would line up to watch Who is John Galt? if the video game were released just before the movie?
Extinction is not the fairness I would want but it is objectively and ultimately fair. It is also provides total equality. It meets both stated goals of "progressive" groups. In fact it is only way to fully achieve both goals.
I totally agree that letting people build themselves up is much more fair then tearing producers down.
I am well familiar with Conway's Game of Life (I know the man personally) and have even experimented with initial conditions that could result in immortality, though most of them require an infinite grid.
As for fairness that you define as all circles being null in size (nihilism? total extermination?), I respectfully submit that reducing everyone to the lowest common denominator is rather the antithesis of the objectivist value of individual achievement. That is not fair. What we'd like to see is an environment in which each participant (circle) can reach its highest level without diminishing others. In fact, fruitful interactions and trade would enlarge both parties.
Here's another idea. How about starting with Atlas holding the world, and as the game progresses his strength may grow or shrink depending on how the players around him choose rational and "proper" values and actions, or betray them. Players win if Atlas stays strong, and they lose when they get him to the point where he drops the world. I don't see this as in Tetris where you can never win, only hang on longer. In the Atlas game, when the balance in the world reaches a state where all participants can flourish without sacrifices, the world on Atlas's shoulders will light up and glow, and we all win. Otherwise the lights go out and the world crashes.
I cheerfully offer this idea without asking for a patent or royalties. Just put my name in as having suggested it. Now bring on the brilliant programmers, even if it takes longer than September. A game like this is good forever. Conway's Life has been around since 1970 and shows no signs of vanishing, much to his chagrin.
Varoufakis compares it "to be omniscient, being able to see and know everything that goes on in the economy." You can get economic data in a MUCH shorter period of time under surprisingly controlled conditions.
No other connotation should be assumed.
You'd need 2 separate negotiable items - Galt Dollars, and Worthless Chits (bad humor intended) to play both halves of the game.
Possibilities might also include the rotters making such a trash-heap of everything that there may be no second-stage winner... or the Gulchers proving, through good strategy, foresight, and business practice, and overcoming the rotter's evil plans, thereby wiping out the early-stage winner.
Conceivably, each player could try for a "double win" -- a true schizophrenic's dream come true, where one side could rule the s#!theap, and then also restore the world - in essence, playing both games at the same time.
I was thinking that looters could use favor points to attract the most hard-hitting pull peddlers.
For producers, later in the game, permission to keep or use what they own could only be obtained through using one of these pull peddlers. That is unless you landed in the Gulch by then.
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