An Atlas Shrugged video game?

Posted by $ jbrenner 11 years ago to Entertainment
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In this month's issue of Reason Magazine, the cover story deals with America's addiction to video games, including more adults than ever. The most intriguing item in the story was about how an economics professor had been hired by a video game company, and the former economics professor illustrated how these multiplayer gaming environments are outstanding models of microsocieties. As several of us are talking about putting together a physical Atlantis, perhaps we could simulate the Gulch as a video game as a "dry run" before actually building Atlantis. Moreover, could you imagine the number of teenagers who would line up to watch Who is John Galt? if the video game were released just before the movie?


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  • Posted by Owlsrayne 11 years ago
    To avoid copyright infringement you could say the game is based on Atlas Shrugged, Plato's Republic, and other Philosophies ancient and new. The game is to show how grow an intellectual, and economic freedom driven society! You can build the game using a combination of rules designating a combination of Philosophies to build your society. Then when you as a player runs into a dead end of failure, the game would be programmed to go back to prior to failure and will have a pop-up giving the player a list of recommendations to try without giving away Ayn Rand's ideas. Also, incorporate pop-up routing to give the player is leading the society in the correct direction of Atlantis.
    I'm not a programmer but just throwing out some logical thoughts about such a game.
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  • Posted by Maphesdus 11 years ago
    I've been toying around with the idea of a video game based on Objectivist principles, though my idea was more like a Zelda game or an RPG, rather than a Sim game. Basically the concept is that you play as a mysterious cloaked person known only as "The Individual," and your goal is to fight against an evil religious cult known as "The Collective." The game would have at least four major boss fights: Atilla the Hun, the Witch Doctor, Marx, and the final boss, Immanuel, who represents both organized religion as well as Immanuel Kant, who Ayn Rand considered to be her greatest philosophical enemy.
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    • Posted by Kova 11 years ago
      I wonder if the game could be a combination of "virtual reality Sim" and/or "Zelda game." You could have the option to either embark on quests or maintain your property and mingle about the populated regions, create art (manifest materials) and trade goods.
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    • Posted by $ 11 years ago
      I like role playing games. I would prefer some other choices for boss fights, but it's a start.
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      • Posted by Maphesdus 11 years ago
        I'm open to suggestions. What kind of bosses would you want to see in a game like that?
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        • Posted by $ 11 years ago
          That is a question that I will have to think about more seriously. George Soros should probably be in there somewhere.
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          • Posted by Maphesdus 11 years ago
            Why George Soros?
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            • Posted by $ 11 years ago
              He has been taking down countries' currencies for decades. He tried to take down the British pound, somewhat unsuccessfully, and he has bankrolled BHO, Soros' puppet, to enact Soros' greatest currency takedown of all. If an anti-Soros were an objectivist on strike (a sort of Ragnar), he could do no more to collapse the American dollar than Soros has done. By my estimation, there are not that many foundational pillars left to destroy before the dollar's collapse.
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              • Posted by $ blarman 11 years ago
                True. Soros made his billions hedging against certain currencies. He single-handedly nearly collapsed the British pound-sterling.

                Now he just uses his billions to fund progressive organizations and politicians. He was the single largest donor to Barack Obama's campaign and if you count in all the 501c groups, he's right up there with the trade unions.
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              • Posted by Maphesdus 11 years ago
                I'm afraid I don't quite follow. What has he been doing to "take down" the currencies of the world, and what do you mean by that?
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                • Posted by $ 11 years ago
                  http://en.wikipedia.org/wiki/Black_Wedne...
                  describes his bet against the British pound.
                  What Soros has done consistently is bet against certain currencies. This in itself is not unreasonable. What he has done, however, is put politicians in place to ensure the political outcomes that will make his currency speculation win.

                  Depending on whose side you are on, he is either viewed as a savior or a destroyer in several eastern European countries and former Soviet "republics".
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        • Posted by Kova 11 years ago
          Maybe instead of having to fight the bosses, you instead have to adequately impress them by performing your skilled tasks that they set up for you in order to "pass the level" and get promoted. ;)
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          • Posted by $ 11 years ago
            That would be appropriate if the bosses were producers. The bosses that Maphesdus was talking about would be the looter bosses.
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            • Posted by Kova 11 years ago
              In that case, maybe you could be assigned the task of stealing back some of their loot without getting caught and returning it to the "rightful property bureau" or some such place?
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              • Posted by $ 11 years ago
                Only if your name is Ragnar. Or perhaps Hank Rangar.
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                • Posted by Kova 11 years ago
                  Ooh, game avatars fashioned after the AS characters? I like! Maybe it could be partially an rpg, too, mixed partly with aspects of the game Monopoly, to celebrate the progressive virtues of capitalism. ;)
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                  • Posted by Hiraghm 11 years ago
                    Certainly in a game about AS, you should be able to choose between which characters from the novel you play. (although not as doable in an MMO).

                    Or you could play "classes" based on the characters in the book. You could be an industrialist, like rearden, or a miner like danagger or d'anconia (more accurately, a "resource aquisition expert", someone who harvests raw materials), or you could be a transportation tycoon, or a scientist (Stadler or Daniels style, your choice), or you could be a political operative, like Mouch,
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                    • Posted by Kova 11 years ago
                      I absolutely love the "classes" idea! You know, in a way, (and somewhat off-topic) I am somewhat reminded of the game "Second Life," the way you can design your own home and make money within the game. Maybe in this one, you choose your class and begin to create your character...and then you get set up with basic funds and have to go and find your niche, your way to make money. Or you could also choose to gamble or to mooch, by collecting some form of "game welfare." Maybe that`s how everyone starts? Then...you can choose either to stay on it (and receive minimal spending privileges within the game) or get a job and start making serious wage.
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  • Posted by Solver 11 years ago
    I had an idea of just building a simple simulator of how avatars using rules from the various types of philosophies would react with each other. Different color circles of different sizes would bounce around the screen and when one circle hit another an event would happen. The player chooses how the game world is set.

    Examples of what happens when two circles touch:
    Two "trader" circles would get slightly bigger because of a positive value trade.
    An “altruist” circle can only sacrifice to another circle by growing smaller while trying to make the other circle slightly bigger.
    A "thief" circle attempts to reduce the other circle while increasing the size of its circle by just a bit.
    A "doctor" circle will attempt to heal or increase the size of the other circle.
    A "nihilist" circle might destroy itself and the other circle.
    The are many more circle types.
    All circles get smaller over time

    The game continues until a stable system is reached or there are no more circles. Much like an old computer simulation called, "Life."
    There is also a pie graph showing how much "pie" is left in the avatar world. This and all the circles may scale up or down.
    Anyway, it is just the beginning of an idea.
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    • Posted by $ puzzlelady 11 years ago
      I like the idea a lot, Solver. And it wouldn't have to be that all circles end up smaller until the Universe's heat death. Circles could sometimes connect and create new circles. Like the human immune system, some circles could act to isolate, dissolve or incapacitate the criminal or harmful elements.

      If circles symbolize ideas or value systems, they would not necessarily have to be destroyed along with their hosts; they could just change through persuasion or modification. I suspect, though, that most game players would prefer action and story games to elegant abstracts.

      I have designed several tabletop boardgames with a theme of "Trade" rather than capturing or exploiting. They use non-predatory concepts that are still quite challenging. Maybe such an idea could be worked into your game.

      In the game of Life, there are certain configurations that end in a dynamic balance, not in rigor mortis. An open-ended game that allows for dynamic change without dead-ends could be a fine paradigm.
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      • Posted by Solver 11 years ago
        " it wouldn't have to be that all circles end up smaller until the Universe's heat death."
        If this happens, the game universe would be just fine. It is just that all the circles would reach full equality and fairness. If that is the goal, it is easy to achieve.

        “they could just change through persuasion”
        Did I mention the “evangelist” circle?

        The current simple concept currently works more as a simulation. If that is viable than it may morph more into a game idea.
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        • Posted by $ puzzlelady 11 years ago
          All games are simulations. Theoretically, your game could have 7 billion circles, since each human consciousness is a unique assemblage. Otherwise they could be formulated as fewer circles that represent collectives (you should pardon the word) or at least volitional associations of shared interests.

          It may not be necessary for all circles to be of equal size to have a fair balance. If the game is intended to show what values and practices make for a better world, through dramatic interactions of conflicting ideas, each game could be a new adventure with a different scenario and different outcome. I would like to see that everyone has the freedom of motion and interaction, not locked into a rigid pattern.
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          • Posted by Solver 11 years ago
            I think you misunderstand my "equality and fairness" comment. If the player's goal is to make the game world fair and equal, the only possible way to achieve this is to get all circles null in size. Very easy to do.

            For the original simple idea, the player sets up the circle world, then it plays out. In a similar way as this did,
            http://en.wikipedia.org/wiki/Conway%27s_...
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            • Posted by $ puzzlelady 11 years ago
              Ah, thanks for clarifying, Solver. I had assumed that some philosophical premises animated your game concept, not just an arbitrary set-up that then runs mindlessly. I was hoping for a game that would require the players to make reasoned moves and changes based on sound principles.

              I am well familiar with Conway's Game of Life (I know the man personally) and have even experimented with initial conditions that could result in immortality, though most of them require an infinite grid.

              As for fairness that you define as all circles being null in size (nihilism? total extermination?), I respectfully submit that reducing everyone to the lowest common denominator is rather the antithesis of the objectivist value of individual achievement. That is not fair. What we'd like to see is an environment in which each participant (circle) can reach its highest level without diminishing others. In fact, fruitful interactions and trade would enlarge both parties.

              Here's another idea. How about starting with Atlas holding the world, and as the game progresses his strength may grow or shrink depending on how the players around him choose rational and "proper" values and actions, or betray them. Players win if Atlas stays strong, and they lose when they get him to the point where he drops the world. I don't see this as in Tetris where you can never win, only hang on longer. In the Atlas game, when the balance in the world reaches a state where all participants can flourish without sacrifices, the world on Atlas's shoulders will light up and glow, and we all win. Otherwise the lights go out and the world crashes.

              I cheerfully offer this idea without asking for a patent or royalties. Just put my name in as having suggested it. Now bring on the brilliant programmers, even if it takes longer than September. A game like this is good forever. Conway's Life has been around since 1970 and shows no signs of vanishing, much to his chagrin.
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              • Posted by Solver 11 years ago
                fairness: "the state, condition, or quality of being fair, or free from bias or injustice; evenhandedness"

                Extinction is not the fairness I would want but it is objectively and ultimately fair. It is also provides total equality. It meets both stated goals of "progressive" groups. In fact it is only way to fully achieve both goals.

                I totally agree that letting people build themselves up is much more fair then tearing producers down.
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          • Posted by $ 11 years ago
            At 7 billion circles, I am quite sure that the run time for such calculations of interactions between human beings would be high enough that players would lose interest. I am pretty sure that LinkedIn has such a model already, however.
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            • Posted by $ puzzlelady 11 years ago
              I was being ironic, JB. The number of interconnections is probably larger than the number of atoms in the Universe. We live in an interesting world, where so much is possible. Now just find and get everyone to go along with the premises that allow all of us to live happily ever after.
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              • Posted by $ 11 years ago
                I realized you were being ironic, puzzlelady, but it won't given that most interconnections would be represented by zeroes (no connections), simulation of the interactions of tens of thousands of societal members would be well within the capabilities of today's computers, perhaps even hundreds of thousands. By the time I'm in my 80's, simulating the interactions of 7 billion people will probably be possible.
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              • -1
                Posted by Robbie53024 11 years ago
                There's the rub, isn't it? There will "always" be an individual that will insist on elevating themselves by diminishing their neighbor.

                Ever wonder why traffic slows down as the number of vehicle density increases? Every vehicle has the capability to go at faster than the posted speed. I've modeled this situation. When the rules are that everyone stays in their own lane, regardless of which lane that is, flow is maintained at a relatively high speed. When you allow people to move from the left lanes to the right to exit, you start to have things slow down, and when you instill rules that say when the differential in speed and/or density of vehicles in the right lane exceed a certain level you allow those vehicles to move to the left (and if more than just 2 lanes, set up similar rules for movement to the far left lane), you get even slower throughput. When you set up a scenario where any opening more than 2 vehicle lengths occurs you allow movement from an adjoining lane, you get grid-lock very quickly. Selfishness isn't always the optimum solution, and can be against one's actual self-interest.
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    • Posted by $ 11 years ago
      Solver, you had better talk to dbhalling and khalling about the intellectual property you just generated.
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      • Posted by Solver 11 years ago
        This might sound just a little selfish but if a group of us were to spend like six months inventing and finalizing a computer game, we would expect some benefit for ourselves based on how successful it was.
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        • Posted by $ 11 years ago
          And selfish is bad in what way?! In order to make this as profitable as possible, it would be necessary to get it done by 9/12/14.
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          • Posted by Solver 11 years ago
            Actually with one sentence I was trying to make two points related to rational thinking.
            1. That being selfish in itself is NOT a bad thing.
            2. If you do the work you SHOULD get a benefit based on actual value produced.

            A final product can't be completed by 9/12/14.
            Oh well, it's hard to make any long term plans these-days against the increasing whims of political uncertainty.
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            • Posted by $ 11 years ago
              I realized what you were saying about being selfish before. I was just having a little fun.

              Finishing by 9/12 probably isn't possible, unless we get a lot of people working on it.
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              • Posted by Solver 11 years ago
                Getting project like this done in timely manner requires a select few of the right kind of people who have the right kind of knowledge, think logically, respect the rights of others and are willing to take risks with their capital and resources for potential gain later on.
                With out these traits, just having a lot of people is unlikely to work out very well. A fact collectivists haven't figured out yet.
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                • Posted by iroseland 11 years ago
                  Actually, as of right now its probably impossible the amount of man power required would be defeated by the numbers. I have seen what happens to a release schedule when too much man power is added in an attempt to make crunch easy, and the result has always been late..
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                  • Posted by readthebook 11 years ago
                    Brooks, The Mythical Man Month, 1975, 2nd ed 1995. http://www.amazon.com/The-Mythical-Man-M...
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                    • Posted by iroseland 11 years ago
                      exactly what I was thinking.. Back when I was working in gaming projects would start pretty small and up to the first executive review they would move pretty fast as the team involved were all very much on the same page. Then they would get a green light at the first exec review. Then they would have an actual budget and do a lot of hiring and contracting to third party folks. This is where things would start to go off the rails. As they would close in on the second exec review they would get desperate which would result in crunch time and more hiring. One of the PS3 launch titles went way past launch and the team ballooned up over 125 people, and I could watch as that made things even more slow.. For one, the perforce box that stored all their stuff suddenly needed a pile of proxy's and I had to come up with a slick/new/untested way to keep traffic smooth across all of them. Then for one of our mainline sports games. Things were going great till they go a bit stressed and hired 3rd party animators to do a bunch of busy work.. Their was a moment when they discovers that there was no good way to explain american football to Indian animators. This resulted in a director of animation being busied up on the wrong things for long periods of time.. Amazingly that title made it out on time, and we all got some good laughs. Near as I can tell there is a ideal size for a game team, and if that is exceeded things pretty much only go poorly. I took part in a big art database project at one point. There were like a total of 4 people on the project. The result was we managed to grind out a fairly big and hairy holy grail to the industry project in about 6 months. The Mortal Kombat team was a team that did not change size that much ever. They were really good at picking a release date and then getting a flawless victory on hitting it. This was probably due to a few factors. The team was not very large. They had pretty much all been MK folks forever so they had experience with the title and each other. That made them operate like a well oiled machine..
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    • Posted by $ 11 years ago
      That is pretty much how I saw it, Solver. That is a nice start on the game.

      The smart people in the game would build gated fences (force fields?) around themselves to prevent the attack of thieves.
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  • Posted by $ blarman 11 years ago
    There are plenty of zombie apocalypse games out there that are a huge hit. What you do is give someone a society to run for 20 years which is on a trajectory to a societal collapse that will bring about riots and a zombie apocalypse and base it on either the US or EU of today. Tell them that they have just been elected as king for the next 20 years and they can do whatever they want to either stave off or encourage the apocalypse. Each turn is one month and you get status reports about the state of the economy every turn.

    The real trick is that the more you do, the worse you make things. The only way to "win" the game is to stop interfering in the first place!
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  • Posted by $ blarman 11 years ago
    Just a note, but EVE Online was the first major MMORPG to have a real economist on staff, and the entire game was run internally by players - absolutely everything was mined, refined, and built by real players. The only thing phony about the economics engine was the re-spawning of mineral fields and NPC pirates (not the Ragnar kind). I played the game for a couple of years before bowing out.
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  • Posted by $ iamfrankblanco 11 years ago
    I, for one, would like to see an Atlas Shrugged board game.
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    • Posted by Solver 11 years ago
      The card from the deck says,
      "Go to Atlantis. Go directly to Atlantis. Do not pass Starnesville. Do not collect fiat money."
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      • Posted by $ iamfrankblanco 11 years ago
        "Directive Order 10-289 has been issued. Lose 20 turns."
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        • Posted by Solver 11 years ago
          From the looters deck of cards,
          “You took the last of a farmer's seed corn and distributed it equally and fairly to the people. Gain 10 favor points”
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          • Posted by $ 11 years ago
            Great idea, solver. How would such favor points be cashed in? Solving that problem would make the looters side much more realistically villainous.
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            • Posted by $ Susanne 11 years ago
              Favor Points, and you could also have Looter Points. They work against you. Or they appear to work for you in the short term but against you in the long term. Kind of like a race to the bottom.
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              • Posted by Solver 11 years ago
                You can include a number of point systems.
                I was thinking that looters could use favor points to attract the most hard-hitting pull peddlers.
                For producers, later in the game, permission to keep or use what they own could only be obtained through using one of these pull peddlers. That is unless you landed in the Gulch by then.
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                • Posted by $ Susanne 11 years ago
                  You could conceivably have 2 classes of winners - the early loss-leader, who made the most of their illicit gains of rot by garnering the most favor, the best deals from the government, and who pandered the most pull to put them on top of the Funnymoney Trash Heap when it finally all imploded and burned (a'la the Cuffy Meigs-a-millions). The other one would be the one that made it to the gulch with the most real wealth intact, the most integrity/dignity/production points gained (through profitable businesses and productive industries in the Gulch, maybe?) and able to re-start the economy on the outside.

                  You'd need 2 separate negotiable items - Galt Dollars, and Worthless Chits (bad humor intended) to play both halves of the game.

                  Possibilities might also include the rotters making such a trash-heap of everything that there may be no second-stage winner... or the Gulchers proving, through good strategy, foresight, and business practice, and overcoming the rotter's evil plans, thereby wiping out the early-stage winner.

                  Conceivably, each player could try for a "double win" -- a true schizophrenic's dream come true, where one side could rule the s#!theap, and then also restore the world - in essence, playing both games at the same time.
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  • Posted by FlukeMan2 11 years ago
    Has anyone here played Democracy 3? I've found that applying Objectivist principles in small measures over time produced great results. What have you found?

    If you don't know what Democracy 3 is, then go to http://www.positech.co.uk/democracy3/ right now and check it out.

    Just in case you still haven't clicked on the link.
    "Have you ever wanted to be president? or prime-minister? Convinced you could do a better job of running the country? Let's face it, you could hardly do a worse job than our current political leaders. Crime, Unemployment, National Debt, Terrorism, Climate Change...Have you got the answers to the problems that face western industrialized nations? Here is your chance to find out..."

    Perhaps all we need is a Mod on Democracy 3 that would teach Objectivist principles.
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  • Posted by NealS 11 years ago
    A fantastic idea, Atlas Shrugged - Life Video Game. We seem to have lost a great portion of our youth to video gaming and other nonsense that prevents them from thinking about real life. A video game based on AS might at least direct them back into life as we knew it once upon a time. Remember when it was fun, even though we had to participate in order to eat and stay out of the rain? A video game might actually be absorbed by our youth similar to this video I saw recently: https://www.youtube.com/watch?v=JHixeIr_... At least it's got to impress some of them.
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  • Posted by Hiraghm 11 years ago
    I have a notepad (actually, several notepads) with game ideas (also story and art ideas) listed.

    I toyed with the idea of a game dealing with the themes of AS. But I never came up with a genre in which I would be comfortable exploring the themes.

    If anybody remembers the old Sierra Online, and LucasArts games, like "Day of the Tentacle" and "Full Throttle"? Or even the "Space Quest" series?

    https://www.youtube.com/watch?v=tpLjf6Uy...

    I think the adventure game genre would suit itself quite well to exploring the philosophies of AS.

    I've already promoted the "Myst" series of games.
    https://www.youtube.com/watch?v=eusxaNj0...

    In fact, Myst Online: Uru is the only MMO I play anymore (at one time I was up to 9 MMOs). The Myst series is slightly steampunk-themed, and I think it is probably the ultimate expression of the adventure game genre.

    I had at one time thought of trying to turn Myst Online: Uru into a virtual Gulch, like Second Life or The Sims Online, but the solitary nature of the gameplay doesn't lend itself well to that.

    http://mystonline.com/en/

    But, if one, or a group, were to decide to develop a game around the philosophy of Objectivism, and dealing with the themes of AS, I think an MMO in the style of Uru (but with more player interaction) would be the best way to disseminate Rand's ideas.
    A single game requires people to be made aware and acquire it, which puts the burden of dissemination on the creator (kinda like having to click on my posts before you can read them... ahem...)

    But, in MMOs, not only are you exposing people to the ideas at the same time, you can expand and modify the game as you analyze player's reactions to the ideas. MMOs also tend to do well with word-of mouth, and many, if not most, are funded via in-game purchases.

    I'm happy to discuss the matter further if anyone else is still interested.
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    • Posted by $ EitherOr 11 years ago
      Hi Hiraghm, I'm with you on the notepads --I even made a crude version of a trailer for my AS themed game in iMovie.

      I agree that adventure game is probably the way to go. When this topic (AS video game) came up before, I suggested a decision-based RPG along the lines of Mass Effect.
      http://www.galtsgulchonline.com/posts/9a...

      I haven't played Myst yet, but plan to start it as soon as I finish the Starcraft II campaign. I'm not sure about doing an MMO though. The MMO's I've played have almost zero story, and just feel like a place for gold/item farming with pretty graphics (most recently that is Elder Scrolls Online). Some people here are talking about making a game, and others want to create straight up propaganda. I'm on the side of game that weaves in Objectivist ideas without beating the player over the head. Bioshock did achieve that.

      As for the marketing side, indie games are growing in popularity and are easily distributable. Are you familiar with Steam's Greenlight program? There's also Kickstarter of course.

      Anyway thanks for your thoughts.
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      • Posted by $ 11 years ago
        I hadn't seen any of your posts before, EitherOr. Most of my gaming was back in the 1980s, although I do occasionally watch my daughter play. The MMO's that make it have a solid storyline.
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        • Posted by $ EitherOr 11 years ago
          Hi jbrenner, I've been around for a while but haven't posted in a long time. I saw your post in the daily email and decided to investigate.

          Can you elaborate on your comment? Which MMO's are you referring to?

          The MMO business model is either a monthly subscription (like World of Warcraft) or micro purchases for free-to-play games like Clash of Clans. Any background "story" for the game usually sets up some vague conflict that can exist perpetually. If an MMO were to have a real storyline with rising action, climax, and resolution then as players completed the story they would have little incentive to continue playing (i.e. paying). The company that made the game needs to pay for the servers to host the game each month.
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          • Posted by $ 11 years ago
            Most of the MMO's I am familiar with are role playing games that my daughter has played. She has been playing Ravenmarch exclusively for the last several months, and all the games that my daughter has played are of the "free-to-play" games. She'll test out several games, and then stick to the one with the best storyline for several months at a time, before trying out a new batch of several games.

            I am completely unfamiliar with the MMO business model. Most of the college students that I know who play RPG's don't want to pay for their gaming.

            Personally I was a Nethack enthusiast way back in the 1980s.
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      • Posted by Hiraghm 11 years ago
        No, I haven't heard about Steam's Greenlight program? I plan on trying a kickstarter campaign once I have a simpler game or two out there, so I can demonstrate my ability to produce, and so I can spend my time developing and not earning a living. (thus far, this weekend I've spent working on an MD5 3D model importer in Android, texture mapping a 3D penguin, refining the model of a hero character, plus studied various tutorials on 3D modeling, music sequencing, and video editing).

        I recommend starting with RealMyst, as it adds an age not in the original (I haven't played it, but I've seen walkthrough videos of it), then Riven, Myst III: Exile, Myst IV Revelation, Uru: Ages Beyond Myst (and its expansions), and Myst V: End of Ages, in that order, and then visit Myst Online: Uru.

        Yes, most MMOs (Massively Multiplayer Online (Role Playing) Games, for those who don't know) are boringly without story. 4Story is probably the worst offender. Mostly they fill you up with quests like, "Go kill x number of y critters and bring me back z number of trophies" :yawn:

        That's why I recommended the Myst/Uru format for such a game. While there is a storyline quest, you can do it solo or with others.
        A hybrid between an open world, where you explore and trade and engage in craft skills, and an adventure style with a set of story-driven quests that help the players explore the tenets of Objectivism. A difficult balance, but I think ultimately doable.
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  • Posted by JRMR 11 years ago
    They have an Atlas Shrugged video game. It's called BioShock. But a video game with the exact same characters and environments based on the novel would be really cool.

    Here's BioShock: http://www.imdb.com/title/tt1094581/
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    • Posted by Solver 11 years ago
      It almost as if the creators of this game are trying to convince everyone that Ayn Rand's Philosophy is all about a massive violation of individual rights--An anything goes dam the consequences full speed ahead, it does matter who gets run over, way of thinking. What could be their agenda?
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      • Posted by JRMR 11 years ago
        Not exactly. The game is all about what can go wrong in an objectivist society. It does champion individual rights, but it shows that there needs to be some limits. In my opinion the game is one of the smartest and most intellectual pieces of entertainment ever produced. And in all honesty it scares the player/viewer on the dangers of complete freedom. While I am an Objectivist, this game showed me that there still needs to be some restrictions, even in a free society.
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        • Posted by Jaysun 11 years ago
          Yeah that game actually got me into objectisim. As you mentioned its what could go wrong if you have 'too much' of it. Most games are better written than films now.
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        • Posted by Solver 11 years ago
          Here an Objectivist plays and reviews the game,
          http://archive.today/HI9Jy

          Here is another objective review of the game and how it relates to Objectivism,
          http://www.gamasutra.com/blogs/HarrisonC...

          Note: There are lots of spoilers.
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          • Posted by $ 11 years ago
            Very interesting. Thanks, solver.
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            • Posted by Solver 11 years ago
              "This game [BioShock] is a true masterpiece! It is the ideal to which all past works of this type have strived to reach and to which all future ones will likewise strive to live up to! It is a truly awesome piece of propaganda against Objectivism and for statism and altruism that would have made Stalin and Beria weep with joy. Lenin himself must be wiping tears from his mummified face in his mausoleum at the sheer wonder of this game. It is so good, that not a single review has picked up on it yet! But they can be excused. Unlike me, they were not raised in the Soviet Union, and so did not have enough experience with this sort of thing. To a russian, sense of propaganda is in the blood, and so perhaps only a russian can truly appreciate Bioshock for what it is."

              I've played it. You make many choices. Not life choices, but very limited set of game theory like choices.
              It asks and masterfully sets up their own answer, do you sacrifice yourself for the greater good or not?
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              • Posted by FlukeMan2 11 years ago
                I'd like to point out that BioShock 2 is the same thing, but is instead critical of altruism. The third game in the series, BioShock Infinite, is critical of both the Tea Party and the liberals. The truly defining feature of BioShock is it's opposition to extremism.
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              • Posted by Kova 11 years ago
                Personally, I would rather see a game which corruption of an ideal is offered as merely an option--not an inevitability.
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                • Posted by $ 11 years ago
                  Interesting possibility, Kova. If we were doing a simulation of Gulch society, we could simulate what would happen if an objectivist turned into a moocher or looter as a consequence to another person's (or several persons' or the action of an appropriately limited (or even unlimited) government).
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                  • Posted by Kova 11 years ago
                    That could work! You could begin the game by having to go out and apply for work; then, based on the way you complete your assigned tasks within the job (which could include all kinds of appropriately glitzy game gimmicks such as collecting "coins" or whatnot,) maybe you are assigned points which more or less grade you on the spectrum between looter or producer. ;)
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                    • Posted by Solver 11 years ago
                      It seems that many Role Playing Games are like that already. Some people invest weeks playing just one character in these games. Lots of people will play as a looter type in these games because nearly all of these games allow for quick resurrection. After all, it's just a game.
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                      • Posted by Kova 11 years ago
                        Maybe "karma points" count for something, too. (Sorry, the name could be a little less flaky; let`s call them...um..."honor points," maybe?) Maybe if you choose a looter type character or behave in a looter-like way, you quickly gain "negative honor pooints" which deny you certain secret privileges/rewards/entry location accesses of the game?
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                      • Posted by $ 11 years ago
                        In the game I envision, there will be no quick resurrection of characters like there is in traditional video games. In an Atlas Shrugged game, it would have to be like real life to be authentic.
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                        • Posted by Solver 11 years ago
                          Wow, that can make being a looter in the game much harder. Maybe not--can I replay a saved game?
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                          • Posted by $ 11 years ago
                            Replaying a saved game would be useful so that you can learn from your mistakes. OK, granted. Being a looter should be harder. That is part of the education. What did John Galt say about sparing feelings?
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                            • Posted by Solver 11 years ago
                              This is my main point: Kids (and adults) need to learn that game playing does not emulate real life. What is immorally successful in a game tends not to work in life.
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                              • Posted by $ 11 years ago
                                I agree both of your sentences in your main point, Solver. However, what today's kids are learning is almost the opposite of your first sentence. They are learning that game playing can be their life. They can live in Mom's basement without repercussion. Today's kids need a serious wake-up call to reality. They have been taught that life is cheap and that their actions are without repercussions. One TV show that my kids watched a few years ago made me puke when a fairy granted the cartoon character a "guilt-free wish".
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                                • Posted by Solver 11 years ago
                                  Too many people can play an RPG anyway they want then go outside into the real world and expect similar results.
                                  That people play video games too much is a different, but important, subject than the one I was talking about.
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  • Posted by $ 11 years ago
    The two companies featured on pp. 38-43 of this month's Reason Magazine were EVE Online with economist Eyjolfur Gudmundsson (The o in the first name has a hash that goes up and to the right.) and much moreso, Yanis Varoufakis during the time he was with Valve Software.

    Varoufakis compares it "to be omniscient, being able to see and know everything that goes on in the economy." You can get economic data in a MUCH shorter period of time under surprisingly controlled conditions.
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  • Posted by $ 11 years ago
    A side interest in this for me is that when I was an undergrad in college, my first two research projects involved Monte Carlo simulations. Basically, you map out a comprehensive set of actions that can be taken in response to any given action, you then assign them probabilities, and then generate a random number. If the random number < the sum of all transition probabilities in response to a given action, then no event happens in that time step. Otherwise, an event happens, and a second random number is generated to determine what reaction occurred. This is a summary of some of the math in what is now called game theory. Back when I was doing these simulations on a VAX computer, I had never even heard of game theory, and I don't think that it had that name way back then.
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  • Posted by Hiraghm 11 years ago
    A possible "environment" for an Objectivst video game:

    The story "And Then There Were None" deals with a imperial starship of the far future making contact with a lost civilization... a civilization of Objectivists.

    There is no money in this society, no government, none of that. People trade "Obs" or "obligations"; an example is given in the story. A crewman stocks some inventory for a store owner. The store owner gives him a note which reads "feed this bum". He takes it to the restaurant, where the owner tears it up, thus removing his own obligation to the store owner.

    The two main mottos of the story are "F-IW!" and "MYOB". The later we all know (I think), the former stands for, "Freedom! I won't!"

    The story seems to deal with just about every issue such a society can come across.

    I think a game which places the player or players in such an environment, with goals to accomplish ("quests to solve") might well work both as a game, and to disseminate Objectivism.
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    • Posted by Maphesdus 11 years ago
      A civilization without money doesn't sound very Objectivist to me...
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      • Posted by Hiraghm 11 years ago
        Read the story, and you'll see why they don't need money. Remember what D'Anconia said:

        "Money is the material shape of the principle that men who wish to deal with one another must deal by trade and give value for value."

        "“When you accept money in payment for your effort, you do so only on the conviction that you will exchange it for the product of the effort of others."

        "Those pieces of paper, which should have been gold, are a token of honor–your claim upon the energy of the men who produce."

        They don't need money because they trade value for value... and anybody who tries to mooch or loot gets shut out of the system til his only options are starvation or suicide.
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