A Board Game: The Gulch / Atlas Shrugged

Posted by LetsShrug 11 years, 3 months ago to Entertainment
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khalling came up with a good idea that I think is worth expanding on. Let's see what great ideas we can come up with for a board game that follows Atlas Shrugged's theme and principals. (Is Shrugged's a word?? It's pretty hard to pronounce.)
So please contribute your ideas, for questions/tasks/etc that a player would have to answer or accomplish correctly to move forward in the game. C'mon, it'll be fun! We ARE allowed to have fun in the Gulch!


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  • Posted by gblaze47 11 years, 3 months ago
    Like the idea, I was thinking of making a Gulch game where players can be Moochers and Makers, Moochers try to stop or use the Makers who's goal is to solve one of a few problems. The goals of a Maker would be Solve the energy problem, taken from Atlas Shrugged Movie, make a power source that uses ZPE. Perfect Regenerative Drug, a drug that allows people to live Disease free and heals from most wounds (no healthcare costs). Ultimate Manufacturing, Nanobots assemble anything you can think of out of basic elements.

    All the Moocher has to do is prevent the Maker from attaining his goal using tactics, ie. suing, federal laws, regulations, etc. Or trying to get money from the Maker (either slowing or stopping his progress) of course the Maker can get ways to protect him from Moochers but which are not easy to attain and may slow his reaching his goal.

    moved as requested!
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  • Posted by dave42 11 years, 3 months ago
    I have a few thoughts (going more along the lines of a Monopoly or Life-type game than a Trivial Pursuit-type game):

    There are three types of players, Producers, Strikers, and Moochers. Each has different goals / victory conditions. Players can change type under certain conditions (ie, Producer becomes Striker). Strikers start with Ideas and a little Money. Producers start with less Ideas than Strikers, but more Money (and maybe Factories). Moochers start with Money and Pull (or Influence), but no Ideas.

    Producers use Ideas to make either more Ideas or Money. Moochers use Pull to take Money (or destroy Ideas) from Producers. Strikers use Ideas to make more Ideas or to turn a Producer into a Striker, or maybe make Gold Coins (Striker-only economy, separate from the Producer/Looter economy).
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    • Posted by dave42 11 years, 3 months ago
      A few more ideas. Maybe all players start as Producers, initial Moochers / Strikers are controlled by dice roll (no freedom of action).

      The board has two concentric rings of spaces, one space on the inner ring (the Gulch) is connected to one space in the outer ring (the Outer World) (Afton Airport <-> Sanders Airport???) Only Strikers can move to/from the inner ring. Actions on the inner ring are on the Striker economy, not the outer economy.

      If a player's piece (or an NPC Striker or Moocher) lands on the same space as another player's piece, they can perform some action on that player (result controlled by dice roll and the two players' types and stats (Money, Ideas, Integrity, Production, Pull, Morale, probably more)

      Some squares affect the player in various ways, or draw a card (more effects, some cards can be kept for later use)
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      • Posted by khalling 11 years, 3 months ago
        hey, all good ideas. I like the part about having to be constrained if you're a moocher. does everyone start as a producer and a roll or move can throw you back into moocher status?
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      • Posted by 11 years, 3 months ago
        This is all great! :) dk had a good idea about it being more general than about AS the book itself, but with the same principals (so you don't have to have read the book prior to playing). More inclusive. But I still want gold coin money and super cool game pieces. (Any ideas for game pieces) I love the "integrity, ideas, production" line of thinking. I also like the inner/outer ring idea (but I liked the dollar sign design too)...maybe have some dollar sign squares and if you answer an integrity question correctly you get the amount on your dice in gold coins... Creating a game is complicated.. lol
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    • Posted by khalling 11 years, 3 months ago
      also, what if the moochers can band together and decide on a tax rate that producers have to pay. depending on how many moochers depends on how they divvy up the taxes. also, once you are a striker, depending on how many of you are there could be a multiplier effect. 3 strikers, on any card or action the payout is 3x face value or something like that.
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    • Posted by khalling 11 years, 3 months ago
      this is well thought out. you should probably delete your posts, and either get LS something by 5pm on her desk by posting a classified with private message feature or run with it yourself. this sounds like a great game.
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  • Posted by khalling 11 years, 3 months ago
    the path of moving on the board should be in the shape of the dollar sign. that way, if you land on a certain space it could send you back or forward along the dollar sign slashes-or whatever the two lines down the S are called
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  • Posted by 11 years, 3 months ago
    Okay...Object of the game? To fend off, or work around, ever increasing government regulations, while sticking to your principles and protecting your own self interest to earn a trip to the Gulch. (????)
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  • Posted by no1laserjock 11 years, 3 months ago
    Hey Khalling! Great minds think alike! I actually started laying one out but decided I'd like to see it developed as a state-of-the-art computer game along the lines of Skyrim's incredible open world and immersive qualities.

    I am picturing a character system wherein you can either play the heroic value-producer, or the altruist, select your character attributes and the computer will calculate the outcome based on economic balance. For instance if you're an altruist, there'd be more taxes to pay. Hard to explain but if You have played Skyrim or a state-of-the art game of that calliber you can see at how well this could educate! Board game would be great for dinner parties as is monopoly. A computer game can provide very deep immersion!
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