A Board Game: The Gulch / Atlas Shrugged

Posted by LetsShrug 12 years, 3 months ago to Entertainment
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khalling came up with a good idea that I think is worth expanding on. Let's see what great ideas we can come up with for a board game that follows Atlas Shrugged's theme and principals. (Is Shrugged's a word?? It's pretty hard to pronounce.)
So please contribute your ideas, for questions/tasks/etc that a player would have to answer or accomplish correctly to move forward in the game. C'mon, it'll be fun! We ARE allowed to have fun in the Gulch!


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  • Posted by khalling 12 years, 3 months ago in reply to this comment.
    hey, all good ideas. I like the part about having to be constrained if you're a moocher. does everyone start as a producer and a roll or move can throw you back into moocher status?
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  • Posted by UncommonSense 12 years, 3 months ago in reply to this comment.
    Star Wars: The Empire Strikes Back. (Solo turns the Millenium Falcon around on the star destoyer then abruptly disappears off radar. The Sr. officer says that line)
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  • Posted by 12 years, 3 months ago in reply to this comment.
    This is all great! :) dk had a good idea about it being more general than about AS the book itself, but with the same principals (so you don't have to have read the book prior to playing). More inclusive. But I still want gold coin money and super cool game pieces. (Any ideas for game pieces) I love the "integrity, ideas, production" line of thinking. I also like the inner/outer ring idea (but I liked the dollar sign design too)...maybe have some dollar sign squares and if you answer an integrity question correctly you get the amount on your dice in gold coins... Creating a game is complicated.. lol
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  • Posted by dave42 12 years, 3 months ago in reply to this comment.
    A few more ideas. Maybe all players start as Producers, initial Moochers / Strikers are controlled by dice roll (no freedom of action).

    The board has two concentric rings of spaces, one space on the inner ring (the Gulch) is connected to one space in the outer ring (the Outer World) (Afton Airport <-> Sanders Airport???) Only Strikers can move to/from the inner ring. Actions on the inner ring are on the Striker economy, not the outer economy.

    If a player's piece (or an NPC Striker or Moocher) lands on the same space as another player's piece, they can perform some action on that player (result controlled by dice roll and the two players' types and stats (Money, Ideas, Integrity, Production, Pull, Morale, probably more)

    Some squares affect the player in various ways, or draw a card (more effects, some cards can be kept for later use)
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  • Posted by 12 years, 3 months ago in reply to this comment.
    LOTS of good idea...I'm thinking a new post is in order with a list of info from this post....this one's spidering out all over the place.
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  • Posted by 12 years, 3 months ago in reply to this comment.
    That's just a drinking game..... We wouldn't need a board and game pieces and dice for that. Or rules.
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  • Posted by 12 years, 3 months ago in reply to this comment.
    But who wants to play with them? I'll leave that up to you....since you're no longer going to be politically correct and all...could be entertaining.
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  • Posted by $ kathywiso 12 years, 3 months ago in reply to this comment.
    Maybe some cherries soaked in grain alcohol..or chocolate vodka... the adult cherry game.
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  • Posted by dave42 12 years, 3 months ago
    I have a few thoughts (going more along the lines of a Monopoly or Life-type game than a Trivial Pursuit-type game):

    There are three types of players, Producers, Strikers, and Moochers. Each has different goals / victory conditions. Players can change type under certain conditions (ie, Producer becomes Striker). Strikers start with Ideas and a little Money. Producers start with less Ideas than Strikers, but more Money (and maybe Factories). Moochers start with Money and Pull (or Influence), but no Ideas.

    Producers use Ideas to make either more Ideas or Money. Moochers use Pull to take Money (or destroy Ideas) from Producers. Strikers use Ideas to make more Ideas or to turn a Producer into a Striker, or maybe make Gold Coins (Striker-only economy, separate from the Producer/Looter economy).
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  • Posted by 12 years, 3 months ago in reply to this comment.
    I thought that was part of the appeal, but good point.
    (And I really liked the name "The Gulch" and the game pieces too.) :(
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