An Atlas Shrugged video game?
In this month's issue of Reason Magazine, the cover story deals with America's addiction to video games, including more adults than ever. The most intriguing item in the story was about how an economics professor had been hired by a video game company, and the former economics professor illustrated how these multiplayer gaming environments are outstanding models of microsocieties. As several of us are talking about putting together a physical Atlantis, perhaps we could simulate the Gulch as a video game as a "dry run" before actually building Atlantis. Moreover, could you imagine the number of teenagers who would line up to watch Who is John Galt? if the video game were released just before the movie?
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If circles symbolize ideas or value systems, they would not necessarily have to be destroyed along with their hosts; they could just change through persuasion or modification. I suspect, though, that most game players would prefer action and story games to elegant abstracts.
I have designed several tabletop boardgames with a theme of "Trade" rather than capturing or exploiting. They use non-predatory concepts that are still quite challenging. Maybe such an idea could be worked into your game.
In the game of Life, there are certain configurations that end in a dynamic balance, not in rigor mortis. An open-ended game that allows for dynamic change without dead-ends could be a fine paradigm.
president's circle, then??? -- j
And Then There Were None:
http://www.abelard.org/e-f-russell.php
(or at least give it an... objective treatment)
“You took the last of a farmer's seed corn and distributed it equally and fairly to the people. Gain 10 favor points”
"Go to Atlantis. Go directly to Atlantis. Do not pass Starnesville. Do not collect fiat money."
If you don't know what Democracy 3 is, then go to http://www.positech.co.uk/democracy3/ right now and check it out.
Just in case you still haven't clicked on the link.
"Have you ever wanted to be president? or prime-minister? Convinced you could do a better job of running the country? Let's face it, you could hardly do a worse job than our current political leaders. Crime, Unemployment, National Debt, Terrorism, Climate Change...Have you got the answers to the problems that face western industrialized nations? Here is your chance to find out..."
Perhaps all we need is a Mod on Democracy 3 that would teach Objectivist principles.
I'm not a programmer but just throwing out some logical thoughts about such a game.
https://en.wikipedia.org/wiki/XBill
I recommend starting with RealMyst, as it adds an age not in the original (I haven't played it, but I've seen walkthrough videos of it), then Riven, Myst III: Exile, Myst IV Revelation, Uru: Ages Beyond Myst (and its expansions), and Myst V: End of Ages, in that order, and then visit Myst Online: Uru.
Yes, most MMOs (Massively Multiplayer Online (Role Playing) Games, for those who don't know) are boringly without story. 4Story is probably the worst offender. Mostly they fill you up with quests like, "Go kill x number of y critters and bring me back z number of trophies" :yawn:
That's why I recommended the Myst/Uru format for such a game. While there is a storyline quest, you can do it solo or with others.
A hybrid between an open world, where you explore and trade and engage in craft skills, and an adventure style with a set of story-driven quests that help the players explore the tenets of Objectivism. A difficult balance, but I think ultimately doable.
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