An Atlas Shrugged video game?
In this month's issue of Reason Magazine, the cover story deals with America's addiction to video games, including more adults than ever. The most intriguing item in the story was about how an economics professor had been hired by a video game company, and the former economics professor illustrated how these multiplayer gaming environments are outstanding models of microsocieties. As several of us are talking about putting together a physical Atlantis, perhaps we could simulate the Gulch as a video game as a "dry run" before actually building Atlantis. Moreover, could you imagine the number of teenagers who would line up to watch Who is John Galt? if the video game were released just before the movie?
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Examples of what happens when two circles touch:
Two "trader" circles would get slightly bigger because of a positive value trade.
An “altruist” circle can only sacrifice to another circle by growing smaller while trying to make the other circle slightly bigger.
A "thief" circle attempts to reduce the other circle while increasing the size of its circle by just a bit.
A "doctor" circle will attempt to heal or increase the size of the other circle.
A "nihilist" circle might destroy itself and the other circle.
The are many more circle types.
All circles get smaller over time
The game continues until a stable system is reached or there are no more circles. Much like an old computer simulation called, "Life."
There is also a pie graph showing how much "pie" is left in the avatar world. This and all the circles may scale up or down.
Anyway, it is just the beginning of an idea.