Could we get a Multi-User Communism Simulator?
Posted by CaptainKirk 3 weeks, 5 days ago to Politics
I had this thought. because we can easily build MUDDs (Dungeons and Dragons Games).
And tons of other simulators. The thought process is that we seed the game with a few different "Cultures".
All of them are Communist. And we invite the avowed communists to join, and play. So that we can gauge
the success and they find the best combination of power, control, and influence.
There is no "catch" other than they have to strive to play the game by their ideals.
And then once setup, we can advance the system decades and see how things turn out.
Then they can try again.
I am hoping for a "W.O.P.R." moment (War Games... The only way to win, is to not play!)
But I always found it interesting that we have sims for EVERYTHING. Even human evolution guys have a sim.
(Note: They found out that the truth is unmotivating. You get more direction out of making humans respond to dopamine,
and assign random things to give them dopamine (like surprises, sex, food). And they take off). If you don't make food/sex
a high-reward endeavor, within 3 generations (or fewer), they are all dead. LOL.
Also, I would add: Scenario handling. Kobayashi Maru stuff. A Coffee Company is going under... What do you do?
But I think the problem is that Communists would NEVER believe the results.
And the ones that would.. KNOW BETTER than to test their theories in public.
Thoughts?
And tons of other simulators. The thought process is that we seed the game with a few different "Cultures".
All of them are Communist. And we invite the avowed communists to join, and play. So that we can gauge
the success and they find the best combination of power, control, and influence.
There is no "catch" other than they have to strive to play the game by their ideals.
And then once setup, we can advance the system decades and see how things turn out.
Then they can try again.
I am hoping for a "W.O.P.R." moment (War Games... The only way to win, is to not play!)
But I always found it interesting that we have sims for EVERYTHING. Even human evolution guys have a sim.
(Note: They found out that the truth is unmotivating. You get more direction out of making humans respond to dopamine,
and assign random things to give them dopamine (like surprises, sex, food). And they take off). If you don't make food/sex
a high-reward endeavor, within 3 generations (or fewer), they are all dead. LOL.
Also, I would add: Scenario handling. Kobayashi Maru stuff. A Coffee Company is going under... What do you do?
But I think the problem is that Communists would NEVER believe the results.
And the ones that would.. KNOW BETTER than to test their theories in public.
Thoughts?
Scotty was always my favorite. Just before Star Trek showed up, the Navy built a new gas-turbine distroyer, the USS Richard E. Byrd, in Seattle, did sea trials, and settled her in San Diego. My Dad was the first acting Chief Engineering Officer during that time. Although I was only about seven, I recognized that what Scotty did for the Enterprise was similar to what my Dad did for the Byrd, so I was always attuned to what Scotty was doing. Plus, my Dad's of Scottish ancestry and looked a bit like Jimmy Doohan.
You didn't just have to go to school, you had do well.
Merit was very much a requirement. And as DS 9 showed, Credits were earned. Salaries were tied to levels. Even though they didn't talk about it that way.
Also, we only see one side. Off Planet exploration. We never see the Chicago's of the world. Well, one or two episodes, but very little detail.
The lack of purpose. The amount of debauchery. All hidden so they can explain the glories. My view is that this is story-telling.
Because if we fed, clothed everyone, and gave them phones. Who would bother joining Star Fleet. Risk dying... For what?
Command of a Ship had to be earned.
So, not a great example. And probably why the Star Trek games are not top 2-3% having fun, and everyone else suffering.
BTW, every form of government will have that pattern of a select few controlling the most of various resources. It's only when they put up barriers to block entry (Pfizer -> FDA -> Shutting down Burzynski with a glioblastoma treatment for 20+ years) that we have problems.
No offense taken, though.
Where we offer to pay $10 Million to that magical leader who figures out how to make Communism work!
You trap them. When nobody can win the prize, we get them to pick the "Best" and give them the prize. UNDER 1 Condition (explained later).
That they admit. Failure is the best Communism can achieve in real life. As proved by ALL prior communists, and the Simulations of every conceivable way to make it work... It's incompatible with people who can make choices!
I'll let her tell all the lies to Jackass Party sheeple whilst me dino cheats on her. Eet okay. Now a First Really Ugly Lady done been there done that. .
Smart Dino.
But the point is to let the true believers TRY to show us how it will work. Because they believe it does and will. The goal being a final message:
After 15 Trillion Simulations, they all end in sloth and suicides, which were preceded by famine induced population culling.
There was 1 that ALMOST worked, then we found out they knew they were in a simulation, and were simply lying, saying the water is fine, come on in. A reference nobody understood because Communists never made the Jaws Movie!
Yeah, toy people I can call racist traitors or whatever other assorted defamations I want.
Yeah, before lining them up before bowling ball firing squads.
Why...nationalize it, of course! It will work THIS time.
But, the question implies too much faith in computers, in computer simulations, in simulations.
I speak with some experience of these as designer and user.
What happens is- you run a chosen philosophy/ policy and it collapses in ten years, tweak a policy parameter, or environmental condition, and it fails only after a thousand years. What does this mean?
It means that you get a lot of arguing. If you are simulating a major new product line or new manufacturing facility, with luck there is good discussion about how things, and the world, work.
Those who do this kind of thing say, to get value out of analysis-
It is not the model, it is the modelling.
If you do modelling on political philosophies, you will get a lot of argument, hot tempers, and nothing else.
News Flash: Your citizens are rioting because of no food. Please tell me what to broadcast:
1) If you are starving it's because you haven't shared!
2) Good Citizens were a band around their arms indicating how many meals they have not eaten consecutively.
3) ...
Good Job. Those arm bands are now top "Theft" items. Your messaging is working. The riots are calmer.
LOL
propaganda, misinformation, disinformation, projection, doing the exact opposite
of expressed goals, cover-ups of law breaking, etc.
Remarkable how in games we insist on following the rules, while in politics it's rare.
Better, create a roll playing game for our side...
Let do one on Capitalism and freedom, we’ll call it illusions of freedom.
On this game, I want to play the role of the guy gathering dirt on my opponents so I can control them and have them do what I want. Oh, and I’m paid by the government to do this…
Everything is a lie….
Shouldn't we simulate the many bad laws (hey, lets make shoplifting not a crime until it goes above $999... Imagine what happens next).
Of course, we know this was a DESIGNED PLOT to destroy this country from within. Start a civil war so the bankers could pack up their bags and unleash another system of slave control over us...
Hence why it's not simulated... IMO